Races

Here's a list of all Races currently available in the game and their Synergy bonuses. This page will be constantly updated with the new game patches.

Divinity

Race Synergy
(1) All allies have 50% cooldown reduction.
(2) All allies have 75% cooldown reduction.

Spirit

Race Synergy
(2) All friendly spirits have 30% chance to turn the attacker into stone for 4s when attacked by melee chesses.
(4) All allies have 30% chance to turn the attacker into stone for 4s when attacked by melee chesses.

Kira

Race Synergy
(1) All allies have +5% max HP.

Human

Race Synergy
(2) All friendly humans have 20% chance to silence target for 4s when attacking.
(4) All friendly humans have 25% chance to silence target for 4s when attacking.
(6) All friendly humans have 30% chance to silence target for 4s when attacking.

Goblin

Race Synergy
(3) Grants a random ally +12 armor and +10 HP regeneration.
(6) Grants all allies +15 armor and +10 HP regeneration.

Glacier Clan

Race Synergy
(2) All friendly trolls have +35% attack speed.
(4) All allies have +35% attack speed.

Feathered

Race Synergy
(3) All friendly feathered have +20% evasion.
(6) All friendly feathered have an additional +25% evasion.
(9) All friendly feathered have an additional +30% evasion.

Egersis

Race Synergy
(2) All enemies have -4 armor.
(4) All enemies have -6 armor.

Dwarf

Race Synergy
(1) Attack range increased by 2.

Dragon

Race Synergy
(3) All friendly dragons have 100 mana when battle starts.

Demon

Race Synergy
(1) Attacks deal 50% extra pure damage to the target.

Cave Clan

Race Synergy
(2) Max HP increased by 250 for all friendly orcs.
(4) Max HP increased by 350 for all friendly orcs.

Beast

Race Synergy
(2) All allies have +10% attack damage, including summoned units.
(4) All allies have +20% attack damage, including summoned units.
(6) All allies have +25% attack damage, including summoned units.